Trends in Educational Technology for 2016

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As we did in 2014 and 2015, we return in 2016 with our predictions of what will evolve for Learning Technology in Higher Education this year. We take a look at 2015s NMC Horizon Report as well as adding our own reflections at Falmouth.

Last years, key themes were around supporting digital literacies, agile approaches to change and new approaches to physical and online learning spaces. Certainly the output from JISC’s Digital Student project details a fantastic range of exemplars that are supporting the student experience in these ways and the JISC/NUS Benchmarking tool gives institutions a set of practices on which to build.

This year, Higher Education looks poised to adopt some of these approaches as ‘Flipped Classrooms’ and ‘Blended Learning’ become common parlance within the institution. The University of Southampton have some great video examples of flips and blends and the HEA academy offer a ‘Starter Tool’ for those interested to know more.

Educational Technology will have a significant role to play in defining and supporting the incoming Teaching Excellence Framework (TEF). The Association For Learning Technology (ALT) have responded to the consultation asking that intelligent use of Learning Technology and an understanding of the issues by senior managers is explicitly incorporated into all framework iterations from now on.

It will also be interesting to see how Open Educational Resources and Open practice (seen as a mid-range driver to edtech adoption in 2015) will influence the TEF and how it will be integrated into Blended/Online Learning opportunities.

Learning Analytics are also likely to impact Higher Education again this year in light of the TEF as Institutions strive to find ways to measure success in Learning and Teaching. Last year we looked at the idea of student centred Learning Analytics and JISC’s Effective Learning Analytics project concludes in July and is already providing the sector with a range of tools and processes with which to leverage Learning Analytics.

The Falmouth and Exeter Students Union, FXU are prioritising the impact of cuts to the Disabled Students Allowances and gaining clarity around academic practice, in particular Students as Co-Creators of learning. Use of Educational Technologies can impact both of these through accessible learning design and opening up learning design to students, something that the Ed. Tech team are currently working on with our BA (Hons) Entrepreneurship course.

If you’re interested in learning more or implementing any of this within your teaching, let the team know.

Dear Geek Santa

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As another year draws to a close, The Educational Technology team would like to reflect on their work this year and if they’ve been good enough, they would like a stocking full of shiny technology….

This year we managed to get out blog on to the The Top 50 Must Read IT Blogs in Higher Ed; we launched our Lens On… Higher Ed. Technology series of posts, presented on Learning Analytics, started to develop a community space for sharing creative skills, played our own Hunger Games with #EDU130 and whilst all that happened, we upgraded our VLE. And so the tech…

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Topping Adel’s list this year and very much the topic of the moment is the Star Wars inspired BB-8 Sphero; an orange sized sphere that rolls around under the command of your Android phone. On that note, to make up the package she would also the Google Pixel C, which looks like a relatively affordable alternative to the Apple and Microsoft offerings in the ‘Pro’ tablet arena.

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Amy’s christmas quest is to update the home theatre experience for super fast broadband by replace the creaking iMac with a new MacMini or something like a chromecast (a popular gift from last year’s santa list). If you have the hardware already, Kodi.TV is a worthy environment for the Home Theatre PC.

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Mark would like the gesture based input offered by the Myo to control the new Micro-Brewery offering from Pico. Waving at a device to set in motion the creation of craft beer, is in his opinion the pinnacle of the Internet Of Things.

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Oliver would like a Standuino 3π2, to add to his smorgasbord of noise making machines.

We hope you’ll see that we really have been awfully good technologists again this year, so if you could see your way to leaving this stuff under our LED christmas tree, we’d be most appreciative.

All the very best for the season to one and all!

Team ET

Dialogue with Twitter

Last month, as part of a craft of writing session, English and Writing students were invited to contribute to their lecture via twitter. Including a real time conversational element to the lecture seemed apt given that the nature of the session was dialogue. Prior to the lecture students were emailed a hashtag and invited to contribute should they wish.

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During the session the live tweets were broadcast to all in the lecture theatre. This was the first time a session like this had been run with the cohort and it was as much of a learning exercise for staff as it was for students. Purposefully no rules were implemented as part of the activity, and although conversation occasionally diverted away from the lesson having staff who were tweeting with the students meant conversations were steered towards the subject should they veer too far off topic. The addition of a digital dialogue element to the session gave an extra dimension to an already engaging lecture.

Particularly interesting was that one of the most engaged students in the session via twitter wasn’t even studying on the course and had instead contributed after seeing the hashtag on his friends twitter wall and decided to get involved.

The decision by academic staff to incorporate this interactive element was really encouraging, they wanted students to become involved in the session and went with a method that they had not used previously. Sometimes it is difficult to try new things because you are unsure of how they will go and if it will be a success. Hopefully the english team will build on this experience, reflecting on the dialogue session to include further methods students can contribute to taught sessions. We’re really pleased Rupert and Fréa got in touch and hope to be working with them again soon.

As a team we are always happy to support academic staff wanting to introduce a technical element into their teaching, if you’ve been inspired by this session or want to discuss any ideas you have please get in touch with the team: etsupport@falmouth.ac.uk

International Day of Persons with Disabilities

Over one billion people, 15% of the world’s population, live with some form of disability. Removing barriers to their participation creates a better world for all. December 3rd, marks the UN International Day of Persons with Disabilities and this year’s theme centres around inclusion. The Equality Act 2010 asks us to make reasonable adjustments for disabled people. With this is in mind, the Educational Technology Team have put together a set of good practice principles that staff can factor into their Learning Space module design.

  1. Involve a diverse groups of learners in the design of your online module to provide feedback and advice and help you iterate.

  2. Provide multimedia alternatives to text; close captioned videos, audio and supportive visuals can break learning into chunks.

  3. Provide a contextual description for the files you upload. Your Learning Space is your voice guiding learners through the module.

  4. Test your content using some of the accessibility features of popular browsers and devices Chrome, Apple, Windows, Firefox, Android.

  5. Read More. JISC have a range of resources published around the areas of disability, accessibility and special educational needs

We’d encourage you to pick one or two of these and act on them to recognise today’s international effort.

A Lens On… Digital Wellbeing

Digital Wellbeing
Image: CPD needs heirarchy by @simonrae

In this series of articles, the Educational Technology team will be providing an insight into existing practice using technology for learning and teaching at Falmouth University and also at projects being undertaken within the sector.

The student experience is increasingly mediated through use of technology; timetabling systems, online learning, Student Information Systems, Customer Relationship Management software, mobile devices… all things that staff and students will need to engage with in one form or other to navigate their way through life at University. ‘Digital Wellbeing’ is concerned with exploring and improving these interactions in a personal and social context.

Social media tools are incredibly useful and popular in teaching and learning, but are often built around a Culture of Participation; the more ‘likes’ you get the more influential you are. This in turn exacerbates the Fear Of Missing Out (FOMO) – if you’re not connected then you’re not part of the crowd. Some technologies are designed to help us improve our wellbeing; running trackers, calorie counters, sleep timers all attempt to provide us with feedback based on quantifying our day to day activity, but do they in themselves enhance our wellbeing?

Technology proliferation and a participation culture within the HE sector, can lead to increasing anxiety amongst students and staff, so there is an increasing need for the individual and the institution to recognise and makes steps to mitigate this. JISC/NUS’s Student Experience Benchmarking Tool can be a great conversation starter in this area; note where you are on the scale of First Steps to Outstanding and plan to improve.

Digital Wellbeing Benchmark

Some courses at Falmouth University are addressing this head on by encouraging group discussion around stress and anxiety; there are various signs up inviting people to meditation groups and the University promote both internal wellbeing services and external Talking Therapies like BE|ME.
Wellbeing Services

A recent #LTHEChat that explored Digital Wellbeing asked participants to reflect on technology that enhanced their wellbeing, many focused on social connectivity that isn’t restricted by place/time and the ability to share. In thinking about how technology detracted from this, answers centred around not being able to ‘switch off’, being ‘all over the place’ and a saturation of ‘info’ and ‘spam’ that could be considered digital noise.

So how do we manage our digital wellbeing? Suggestions from the chat were to set time boundaries for checking social media, literally switch off devices and step outside the bubble of your own technology use. It is also important to encourage discussion and development of our digital capabilities and as JISC/NUS suggest, provide space for self-reflection.

Falmouth’s Student Union have identified ‘Mental Health Support’ in their Top10 issues for 2015/16 and have also established a ’Green Living’ project and ‘Digital Detox Series’. These events focus on removing oneself from the day to day technology and engage in outdoor making and horticultural activities as a means to improve wellbeing.

Digital Detox

The series was organised by a recent graduate who I had the opportunity to ask about the concept of Digital Wellbeing. He talked about access to the internet, movies and online games as “another layer of insulation from the outside world, a further excuse to stay indoors.” and “a constant stream of stimulation, rendering anything outside of a virtual world boring.” He acknowledged the benefits of online learning and video/audio chats, but said that above all the means of technology to play music was one thing they couldn’t be without.

I also talked to a member of academic staff, who saw the benefits of technology in making you feel connected and providing avenues of accessibility, which chimes with the #LTHEchat. She also mentioned the negative impacts that mobile technology can have on our physical health, such as carrying the items, using the items incorrectly and sharing workstations adding “Right now, my laptop is on my knee and I am looking down at the screen. That can lead to a form of whiplash but in slow motion – accreting over the years.”

As working online is such a part of our daily lives, we’re often using the internet as a distraction instead of taking time away from the screen. A common theme was that access to online stuff can “suck you in”, so techniques that break tasks up such as Pomodoro can be useful. Our staff member has introduced “an early morning switch off policy – going for a walk/run instead…I feel better for it”. They suggested that less or better use of email could aid wellbeing, but although this has been discussed over a number of years, it remains hard to implement.

It’s fantastic to see this concern being raised at national and institutional level and the JISC/NUS tool leaves us with an important consideration regarding implementation:

“Most of the ‘outstanding’ practices involve staff and students working in partnership. The partnership needs to be meaningful in order to work, which means that both groups must listen, recognise each others’ skills and resources, and be willing to compromise. “

A Lens on… Blended Learning

In this series of articles, the Educational Technology team will be providing an insight into existing practice using technology for learning and teaching at Falmouth University and also at projects being undertaken within the wider HE sector. Our previous articles have looked at the process of Feedback, Open Education, Assessment and Digital Literacy.

The term ‘Blended Learning’ is interpreted in various ways depending on the practitioner that you are talking to. A good definition is that it is learning that takes advantage of the best of both physical and digital learning environments. As a result, open-ended activities take place which engage the learner and enables them to control their own learning in a directed setting, alongside face-to-face interaction with their tutors and peers, and structured activities which are focused and purposeful (Schmidt, 2007).

There are a lot of pedagogic and instructional models and theories of learning that are adapted to describe teaching and learning processes and facilitate ‘blended learning’. Applying these into the process of designing learning in both digital and physical environments results in excellent learning experiences for your students.

It isn’t always as simple as that though. There are many modes of learning when you consider mobile, social and personal, synchronous and asynchronous, online, face-to-face etc. Sometimes the student’s learning preference doesn’t co-exist harmoniously with the style of teaching; so formalising, or structuring the delivery of teaching and combining it with a flexible approach to learning gives the student the flexibility to learn in a way that is effective for them; but be guided by purposeful and meaningful learning activities.

If your course/module is due for a re-design, or yet to be designed, then we would recommend that you talk to us about good practice that is already proved to be highly effective in the field.

The Hybrid Learning Model developed by the University of Ulster combines events that take place during the learning cycle and suggests a clear approach to applying each event into practice. The model brings together 8 learning events model developed by LabSET, University of Liège (Verpoorten et al, 2006), and Sue Bennett from the University of Wollongong’s 30 verbs, to focus the mind on the human element of learning and teaching and the interactions between participants in the learning process.

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The CAIeRO process, used as an essential part of validation and periodic subject review at the University of Northampton, takes teaching teams through a set of six stages (listed below). The workshops are participant-centred, and are facilitated by Learning and Teaching experts.

  1. Blueprint: for the course or module – a revised and agreed spec.
  2. Storyboard: The storyboard incorporates any face-to-face and online components (synchronous and asynchronous), aligned to the learning outcomes and assessment.
  3. Prototyping: We design specific elements of the storyboard. Not content, but what learners are expected to do with it (activities and assessments).
  4. Reality checking: Students are invited to review the team’s work and feed back any changes.
  5. Review and adjust: We take those suggestions on board and modify things accordingly.
  6. Action Plan: Participants commit to specific actions by certain dates, which will be reviewed at the follow-up session.

Institute of Learning and Teaching, University of Northampton, 2015

Take a look through participants’ reflections on the CAIeRO process at Northampton on their LearnTech team blog.

Embedding the Hybrid Learning Model into CAIeRO (mashed up with other teaching and learning models throughout the six stages) is a great way to make sure that those excellent learning experiences I mentioned above are created, and that they are delivered in a blended environment.

So, essentially, Blended Learning is mixing two or more modes of learning together – like face-to-face sessions and an online lecture – and designing an activity that will help the student to take part in them, create meaningful pieces of learning that they can digest, and can reflect on to consolidate it all.

The CAIeRO model’s early days actually started as the Carpe Diem model from University of Leicester (now called the 7Cs of Learning Design Workshop). CAIeRO has been adapted over a number of years, and successfully used in a variety of disciplines ranging from hands on sciences, health and education to fine art and performing arts (plus many more!). During the research for this post, I discovered that the original Carpe Diem model was used at Falmouth with MA Professional Writing back in 2008 as part of the original CHEETAH project with Leicester and 5 other UK HEIs.

The Educational Technology team are here to help you with the design stage of course development, as well as implementing it into the Learning Space, or the most appropriate technology to facilitate it. Get in touch to have a chat about setting up a session for your course or module.

References

Verpoorten, D., Poumay, M., Leclercq, D. (2006), The 8 Learning Events Model: a Pedagogic Conceptual Tool Supporting Diversification of Learning Methods. Interactive Learning Environments [e-journal] 15(2). Available at: <http://hdl.handle.net/2268/10129>

Schmidt, J.T. (2007), Preparing Students for Success in Blended Learning Environments: Future Oriented Motivation and Self-Regulation. Ph.D, LMU München: Faculty of Psychology and Educational Sciences. Available at:  <https://edoc.ub.uni-muenchen.de/6561> [Accessed 16/10/2015].