Summer Housekeeping

As the end of another academic year draws to a close it’s the perfect time to reflect on another years worth of teaching and perform some housekeeping on your learning environment module areas.

In the course of the year external links to other areas may have changed and assignment briefs might have altered so it’s important to check your modules to make sure all content is up to date and relevant to a new cohort.

The temptation might be to hide content or move it to the bottom of the page, ultimately this will become confusing for other staff and students in the long run so we’d recommend deleting any content no longer relevant to keep your pages looking fresh and up to date.

As part of our archive process a snapshot of the environment is taken every August so there will always be a reference to past content if needed, a module’s content evolves from one year to the next so the addition and amendment of material is to be expected.

For parity of student experience across the learning environment all modules should adhere to the minimum module content guidelines; further details and tips on how to implement these can be found in Learning Space.

To add any new documents simply ‘turn editing on’ and drag and drop files onto the page, external links can be added by choosing “Add a resource or activity > Add URL”. Section text can be amended by selecting “Edit this section”. Detailed guidance can be found in our help documentation if needed.

If you’re not sure where to start or would like some additional information regarding Summer Housekeeping please get in touch with the team – etsupport@falmouth.ac.uk

A lens on… TEF

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The Teaching Excellence Framework (TEF) published by the department for Business, Innovation and Skills aims to ensure that teaching standards are maintained at a consistently high level in HE. The TEF has been criticised for the metrics based approach (NSS scores, employability statistics and continuation rates) to defining teaching excellence, and even though those criticisms have been acknowledged by introducing human elements into the process they will only serve to “soften the edges” (Gill, 2016) of the approach.

The TEF isn’t explicit about how institutions and individuals make improvements to teaching, but in response to the initial government Green Paper, the Association for Learning Technology (ALT) has requested that intelligent use of Learning Technology and an understanding of the issues by senior managers is explicitly incorporated into all framework iterations from now on (Deepwell, 2015).

One response to the TEF is to encourage teaching staff to undertake a formal teaching qualification if not already obtained, this is something particularly supported at Falmouth. This might include completion of a Post Graduate Certificate in Higher Education or awarded Fellowship to the Higher Education Academy. Both qualifications require submission of an evidence based portfolio to achieve accreditation. Within our department we are actively involved in the PGCHE course, informing sessions around technology enhanced learning and delivering content making the team crucial to supporting any TEF metrics that are put in place.

Like many other educational practitioners we await further developments with the framework and will be keeping an eye on how other Universities are adapting to support the TEF.

Find out more about the TEF and the implications to HE through the excellent WonkHE visual guide to the TEF and the fantastic #LTHEchat community story.

References:

Deepwell M. (2015) ALT responds to inquiry into assessing quality in higher education [online] Available at <https://www.alt.ac.uk/news/all_news/alt-responds-inquiry-assessing-quality-higher-education> [Accessed: 20 March 2016]

Gill, J., 2016. HE White Paper: Five key talking points, Times Higher Education [online] Available at <https://www.timeshighereducation.com/blog/he-white-paper-five-key-talking-points> [Accessed 13 June 2016]

A lens on… Creative Education

In this series of articles, the Educational Technology team will be providing an insight into existing practice using technology for learning and teaching at Falmouth University and various projects being undertaken within the sector. Our previous articles have covered a wide range of topics including Inclusivity, Digital Literacy and Course Design.

This week we’re focusing on Creative Education, a subject the Ed Tech team are more than familiar with. Falmouth is the highest ranked University for arts in many of the University league tables; The Guardian University Guide 2016, The Sunday Times League Table 2016 and Complete University Guide 2017. As such we have experience working with many diverse subjects spanning arts, media, performance and design to name a few.

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Additionally the university has a dedicated MA in Creative Education which focuses specifically on educational practice and research being undertaken within the creative arts.

Many of our academic staff have come from professional practitioner backgrounds and bring their own experience of industry to the HE environment. This can make for really exciting interventions where technology and arts combine to create meaningful learning experiences. We’ve recently blogged about some of these current activities, such as Project Tango and Slack for assessment.

Unsurprisingly the abundance of specialist academics allows for diverse approaches to teaching and learning to exist within the University. Working closely with academic teams allows us to have an excellent overall view of the types of teaching practice occurring on modules at Falmouth and their impact on student learning.

Nationally more creative approaches to education have been recognised at other Universities and organisations; MMU promote an open module in creative education and the National Writing Project also host a Connected Learning MOOC.

Both of these example projects recognise the importance of discovery and play as part of creative educational experiences. Children are taught the benefits of discovery through play at a very early age, companies such as Tech Will Save Us introduce coding concepts to children through physical construction of technology. While for adults, Lego advocates its serious play method (LSP) to encourage individuals to creatively engage with concepts and ideas using Lego construction.

[youtube https://www.youtube.com/watch?v=rld-gUrp-iw?feature=oembed&enablejsapi=1&origin=https://safe.txmblr.com&wmode=opaque&w=540&h=304]

From a staff development perspective having a safe constructive environment to experiment and trial creative educational approaches is essential. So pause, reflect and find a creative experience that might work for you in your teaching.

Additional Resources

A Creative Education Benefits Us All

Live streaming of artistic practice on Twitch

We made the list, again! EdTech’s Must-Read Higher Ed IT Blogs

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The Dean’s list pulls together blogs from around the world about the hottest education technology issues occurring, and introduces higher ed stakeholders to a group of education technology thought leaders who share not-to-be-missed analyses of higher ed technology trends, challenges and opportunities.

The list is a peer-reviewed collection of education community experts, classroom leaders, admins and IT gurus’ blogs. We’re really pleased to be included!

“All part of the technology team at Falmouth University in the United Kingdom, these passionate bloggers offer lessons learned from the many IT projects they’ve attempted at Falmouth. They also widen the scope to discuss higher ed IT initiatives at large.”

Check the list out: http://www.edtechmagazine.com/higher/article/2016/05/higher-ed-must-read-it-blogs

We’re looking forward to writing some more posts that whet your edtech appetite throughout the next year!

Falmouth in Focus: Computing for Games

In this series of articles we’ll be casting our gaze over some examples of practice currently being undertaken at Falmouth University. We work extensively with a variety of subjects and often find that the learning experiences are as diverse as those teaching on the courses.

This month we’re focusing on Computing for Games, a relatively new course located within the Games Academy. The course had its first intake this academic year and is the only Bachelor of Science degree to be offered at Falmouth University.

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EdTech recently met with course leader Michael Scott to discuss some of the tools and initiatives used as part of taught delivery on the modules. Peer support was a common theme that arose during our discussion with students encouraged to make use of Slack throughout the course. Michael has set up sub channels for each module and student groups are invited to also set up their own channels that relate to project teams. Students are also encouraged to use Slack alongside delivered sessions to discuss topics covered in the lecture.

Michael also described the role of Slack in setting formative tasks to the students, “Active learning through engagement and reflection is very important, so I regularly set tasks where each student does some work and then posts their approach to tackling that particular task to Slack”, using this method they’re able to view each other’s work and create a dialogue around their own solution, while also reflecting on the responses of peers.

Michael put some of the success of peer communication down to small group size and it will be interesting to follow how this translates into larger cohorts as the course grows in size.

Another tool particularly prevalent across Computing for Games is Github, a powerful platform for developers that can be used to share projects and work collaboratively with code. Michael has found a way to utilise the ‘pull request’ functionality of this tool to provide formative feedback to his students, “When students create a pull request, I am able to post comments directly within their code, so I go through projects and write inline feedback within Github to provide instant feedback to the students on their works-in-progress”.

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As with many of the subjects at Falmouth we tend to see many industry specific tools permeate into the courses, it’s not surprising that Computing for Games are incorporating specialised tools into taught delivery, especially as it prepares students for an industry where knowledge of their use is expected.

So what’s next for Computing for Games, Michael has expressed an interest in finding a solution for viewing live streaming of code for workshop demonstrations, “At the moment I project what I’m doing at the front of a session, but it would be good to provide a link to students so they can stream what is happening and follow on their own machines”, the ET team are now looking into potential live streaming options like codeshare.io that would facilitate the functionality Michael would like to see added to his seminars.

If you’re interested in implementing any technology into your teaching or would like further information on the tools discussed, please get in touch.

etsupport@falmouth.ac.uk